![]() ![]() Not to mention the fhr from this build is significant for strong boss packs, because base fhr on a2 mercs blows. The merc will heal itself just fine with a high %ll reaper (assuming he's not fighting mainly things that has 0 drain effectiveness). Throw in holy freeze vs might aura, you don't have to worry nearly as much in normally sticky situations even with meh gear. With decrepify and fade, you're looking at comparable effectiveness in % pdr. I recommend you try it out and see what I mean, especially if you telestomp the CS curse mages (can't think of the name off the top) or black souls. The increased %ll and the decrepify increase not only the merc's survivability, but makes it significantly easier to kill annoying boss packs (decreased monster damage, movement and attack speed, and physical resistance, which increases the chunk that crushing blow affects by a lot).Īs far as survivability (and tanking) goes, it's a bit more complex when you throw fade and decrepify in. ![]() The CB from guillaumes makes a bigger difference than I anticipated. However, when it comes to damage, my merc deals an extraordinary portion of the damage to Baal (13k hammers/125 fcr). How good is the 8%ll from gaze for recovering in places like Trav or CS? What do you socket your body/helm with? Are you seldom unable to get your merc to heal himself unaided? Shaftstop/vgaze are great for physical tanking on a merc (50% vs 15% from fade). ![]() ![]() Ebugged fort was great for bumping defense well over 10k, so there is that sacrificed. My main concerns were tanking (generally), survivability, and damage output for anything I can't kill or speeding up otherwise. ![]()
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